You can call this action whenever you wish to "destroy" a previously created sequence element. You give the element ID, as returned by the action Create Sequence Element, and this action will destroy it, removing it from the room.
Argument | Description |
---|---|
Variable | The ID of the sequence element to destroy. |
The above action block code checks for to see if the sequence element stored in the variable "my_seq" exists and if it does, it then destroys it.